![]() ![]() There are also new items such has Amulet of Memories, Ramuh Staff, Ring of Memories, Shiva Crystal, and Sylph Feather. There is also the shield Akiyama Armor named after the game's director Toshio Akiyama. The Tokita Sword is named after Takashi Tokita, who worked as a scenario writer for the original Final Fantasy IV and directed The After Years. It also includes debug items such as the Tokita Sword, which raises all stats with 15 point. Final Fantasy IV: The After Years įinal Fantasy IV: The After Years has plenty of dummied out items and weapons, and the majority of them being from the Game Boy Advance version of Final Fantasy IV. Venom Katar, Cross-Counters, Brass Knucklesīronze Spear, Mythril Spear, Halberd, Heavy Halberdīronze Axe, Brass Axe, Warrior Axe, Light Axe, Kabrakan Axe, Ogrekiller, Wrath Tabar, EisentaenzerĬoarse Boomerang, Long Boomerang, Light Boomerang, Ungur Boomerang, Flame Boomerang, Wing Edge, Platoon Edge, Comet Tailĭeath Harp, Lament Harp, Ebony Harp, Angel Lyre, Cascorach Harp Longbow, Hunting Bow, Composite Bow, Platoon Bow, Sniping Bow Martial Staff, Astral Signa, Battle Staff, Revenging Staffīronze Rod, Raise Rod, Living Rod, Raphael Rod, Star Rod, Rune Rod, Platinum Rod, Mistilteinn, Bone Rod Nearly all of the unused weapon names came from Final Fantasy XI, which also contributed a number of weapons that ended up making it into the final game.Įarthquake 2, Quicksand 2, Quicksand 3, Quicksand 4īronze Knife, Demon Knife, Silence Dagger, Fine Baselard, Poison Baselard, Baselard Besides the cutscenes items, abilities, and weapons text strings can also be found. There are lots of unused text strings found within the 3D versions, which range from extended or alternate versions of scenes in the final game, to sub-plots and scenarios that no longer exist in the final. The bosses, excluding the Nepto Dragon, Medusa, Kraken and Titan, have an unused third animation during battles. Dialogue for the room suggests that it belongs to Desch. The room includes a bed, a dresser and a table. It is only available through cheating.Īn unused room in the Tower of Owen, named d07.12, exists in the 3D versions, but cannot be entered during normal gameplay. It can neither be equipped by any Jobs, nor can it be obtained by normal circumstances, but it can be thrown by Ninjas.ĭesch's Sword is found in the in-game data on the 3D versions, but it can neither be wielded, nor does it have any function in the game. In the 3D versions, the dummied out Adaman Sword is apparently fire-elemental, with an attack power of 138, and grants +20 to Strength. It would have had an attack of 0, accuracy of 60%, inflicted Sleep, and could be used by Bards and Ninjas. In the NES version, the Dream Harp is a weapon that was dummied out and could not be obtained by normal means except via hacking or glitching. ![]() Nonetheless, both monsters did appear as normal enemies with set locations in the 3D versions. Two enemies, the Fury Eye and the Lost Gold were in the game memory complete with sprites, but could not be fought through normal means. Other enemies dummied out include the Phoenix and Spriggan. was a dragon with three colored sprites that only appeared in the data, but could not be fought through normal means. The Captain was set to appear as a tougher species of the Goblin family, and the Hobgoblin as the toughest Goblin type enemy in the game. The latter was reused as "The Magic House" in Final Fantasy VI. They are the "Shop Theme", "Airship Theme", "Battle Scene 3", and "Dungeon Theme". There are four unused tracks in the Nintendo version. There is no animation associated with the Killer Bow, and the equipped character will attack as if unarmed. The developers make note of this in the item's description. The Killer Bow was never meant to be accessed in the game, but can be obtained via a cheating device. 27.2 Dissidia Duodecim Prologus Final Fantasy.20 Final Fantasy Crystal Chronicles: Echoes of Time. ![]()
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